One of the long-running complaints about “Oblivion” was its limiting experience system. In order to level up their character, players had to use skills which they selected as “primary skills” at the beginning of the game. Players would even intentionally avoid using primary skills to keep from leveling up faster so that the game’s scaled monsters wouldn’t get harder. It was ridiculous.
In “The Elder Scrolls 5: Skyrim,” the experience system has been modified significantly to make things a bit more straight forward. At a recent press event, Todd Howard, the game’s director at Bethesda Game Studios, explained some of the differences.
NOTE: Many of the specifics on skills, races and perks are still being developed. As we get closer to the game’s 11/11/11 release date, we’ll be updating this feature with more detailed information.
MTV talks about leveling, leveling skills, perks, attributes, race and sex.
Read the rest at MTV.com.