Tag Archives: console

Epic Trailer: Witcher 2, Console Release Date

This video and information is a bit old now, but I’m sure many have not seen it (and should!). The Witcher 2 will release on consoles on April 17th.


Hawken Trailer: Gorgeous Multiplayer Mech FPS

Site: http://www.hawkengame.com/blog/


Industry Lies: Crytek says Crysis 2 is built for PC not for console.

What an incredible lie.

Soothing an inflammatory comment about ripping CryEngine apart for multiplatform development, Crytek’s Nathan Camarillo has said nevertheless, Crysis 2 is built to the PC’s strengths, not for consoles.

It may still be fun and beautiful for a lot of people but imagine how incredible it could have been on the PC if written specifically for the PC. It would be leagues ahead of where it is. No one can argue that.

Source: VG247

In the following video, user YouTube user DEFECTX9 will delete comments that do not praise Crysis 2. Seriously?

Related: Destructoid Crysis 2 Review


Industry: Does Console Development Stifle Innovation?

Electronic Arts, Dice, Xynga, id Software; they all appear to agree in one form or another. They would rather develop for the PC.

The problem: you can’t neglect a market as large as the console. Or can you?

Multiplatform is not easy to develop for. In many ways, developing for a console is comparatively similar to mechanic work on an old car with no new parts available. It’s difficult and the customer constantly demands that you evolve and innovate on top of stale hardware.

Continue reading


Industry: Does Console Development Stifle Innovation?

Electronic Arts, Dice, Xynga, id Software; they all appear to agree in one form or another. They would rather develop for the PC.

The problem: you can’t neglect a market as large as the console. Or can you?

Multiplatform is not easy to develop for. In many ways, developing for a console is comparatively similar to mechanic work on an old car with no new parts available. It’s difficult and the customer constantly demands that you evolve and innovate on top of stale hardware.

Continue reading


Industry: Does Console Development Stifle Innovation?

Electronic Arts, Dice, Xynga, id Software; they all appear to agree in one form or another. They would rather develop for the PC.

The problem: you can’t neglect a market as large as the console. Or can you?

Multiplatform is not easy to develop for. In many ways, developing for a console is comparatively similar to mechanic work on an old car with no new parts available. It’s difficult and the customer constantly demands that you evolve and innovate on top of stale hardware.

Continue reading


Industry: Does Console Development Stifle Innovation?

Electronic Arts, Dice, Xynga, id Software; they all appear to agree in one form or another. They would rather develop for the PC.

The problem: you can’t neglect a market as large as the console. Or can you?

Multiplatform is not easy to develop for. In many ways, developing for a console is comparatively similar to mechanic work on an old car with no new parts available. It’s difficult and the customer constantly demands that you evolve and innovate on top of stale hardware.

Continue reading