Tag Archives: Electronic Arts

Recently: Crysis 3 In 2013, EA Layoffs, Etc

Recently: Crysis 3 in 2013, EA Layoffs, Etc

Crysis 3 has been announced for 2013 for PC, 360 and PS3. Three pre-order packs have been announced such as the stalker pack, overkill pack and the predator pack. Preorders get access to a bow, nanosuit model, multiplayer experience bonuses, skins and dog tags.

Crysis 3 2013

Torchlight 2 will support LAN and Internet Co-op with up to six players. It is said to be well optimized to run on older hardware and the engine has been updated. According to this video the game will be a very reasonable $19.99. One of the greatest things about Torchlight was the random area generation. Torchlight 2 will also have randomly generated areas outdoor.

More prototype screenshots of 0x10c have been found online (rather than officially released). There’s nothing promising about these images whatsoever. Of course they are images of extremely early development. I’m not expecting much more than a very simplistic and featureless lego Eve Online with somewhat better graphics than Minecraft.

The Better Business Bureau has concluded that technically Bioware committed false advertising with Mass Effect 3. Some outlets such as Amazon actually took refunds for Mass Effect 3. Bioware used to be my absolute favorite game company. Sadly EA ruined them, but they seem to be getting the idea now.

0x10c

Supposedly EA is laying off 500 to 1000 employees due to the lackluster performance of Battlefield 3 and Star Wars: The Old Republic. I’m not sure where this ridiculous claim originated. EA has denied this claim and personally I think it’s in the least very inaccurate. I don’t believe for a minute that EA employs anywhere near 500 people for BF3 and The Old Republic. EA has also recouped the cost of development for both by now.

Update: Not only were the reports of EA layoffs apparently bogus but EA reports that it will have its largest employee base yet by the end of 2012.

Links:
World of Warplanes Preview
TERA Online Closed Beta V – Races, Classes and Thoughts
Hands On: Fireball Beta
SWTOR: Tracking the Origins Quest – The Republic

Releases:
Tribes: Ascend
Aion: Free to Play
Crysis 3: Set for 2013 on PC, 360 and PS3

Video:
Torchlight 2 PAX Walkthrough
Star Wars The Old Republic: Operation Explosive Conflict
TERA Online Character Creation: Video 1 2 3 4 5 6 7 8
World of Tanks: One Year Anniversary
Diablo 3 Monk Spotlight

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Recently: 0x10c, EA’s Poo Award, Aion F2P

Mojang's 0x10c, EA's Poo Award, Aion F2P

On April 11th Aion will be free-to-play and you can download the client now to get ready. We will be streaming Aion live at our Twitch.TV on the 11th. Vanguard will be going free-to-play this summer.

Those with an active subscription of Star Wars: The Old Republic are now able to invite 25 of their friends for a seven day trial. TOR offered up another free-to-play weekend for new players. That trial period ends at 5:00PM AEST April 9.

Mojang and Notch’s newly announced possibly-to-be online (with monthly charge) space travel game called 0x10c is slightly reminiscent of Eve Online. Their may be seamless space-to-planet transitions. Seamless transitions are relatively new to games but have been done before (Evochron Mercenary and Infinity Universe). That doesn’t mean they’re not awesome!

Check out Infinity Universe’s seamless transitions:

Minecraft 1.2.5 is officially released. Check here for the change log. Changes include: shift-click support for furnaces, fixes for chat crashes and changes to cat behavior.

Electronic Arts has received the 2012 Golden Poo award from Consumerist for being the Worst Company in America. Rightfully so! Well, I wouldn’t say the worst company ever but they have a bad reputation in gaming for valid reasons. Back in 2004 EA was sued by employees for unpaid overtime. Read Forbe’s Paul Tassi’s thoughts on the pre-win and Erik Kain’s post-win thoughts.

Secret World is now accepting pre-orders.

Trailers and Videos:
The Shotguns of Max Payne 3
Dungeons and Dragons: Neverwinter trailer
Destructoid: New Aliens Colonial Marines gameplay & Borderlands 2 Hands-On
Megaman X Fan Video
Far Cry 3: First in-game multiplayer footage
Borderlands 2 New Gameplay + PC Co-op Hands on Impressions
Witcher 2 Assassins of Kings: Enhanced Edition New Elements
Starhawk: Ride, Drive and Fly

Articles:
Starcraft II World Championship Series details
Borderlands 2 Exclusive Hands-On: Returning to Pandora never looked so good


Industry: Does Console Development Stifle Innovation?

Electronic Arts, Dice, Xynga, id Software; they all appear to agree in one form or another. They would rather develop for the PC.

The problem: you can’t neglect a market as large as the console. Or can you?

Multiplatform is not easy to develop for. In many ways, developing for a console is comparatively similar to mechanic work on an old car with no new parts available. It’s difficult and the customer constantly demands that you evolve and innovate on top of stale hardware.

Continue reading


Industry: Does Console Development Stifle Innovation?

Electronic Arts, Dice, Xynga, id Software; they all appear to agree in one form or another. They would rather develop for the PC.

The problem: you can’t neglect a market as large as the console. Or can you?

Multiplatform is not easy to develop for. In many ways, developing for a console is comparatively similar to mechanic work on an old car with no new parts available. It’s difficult and the customer constantly demands that you evolve and innovate on top of stale hardware.

Continue reading


Industry: Does Console Development Stifle Innovation?

Electronic Arts, Dice, Xynga, id Software; they all appear to agree in one form or another. They would rather develop for the PC.

The problem: you can’t neglect a market as large as the console. Or can you?

Multiplatform is not easy to develop for. In many ways, developing for a console is comparatively similar to mechanic work on an old car with no new parts available. It’s difficult and the customer constantly demands that you evolve and innovate on top of stale hardware.

Continue reading


Industry: Does Console Development Stifle Innovation?

Electronic Arts, Dice, Xynga, id Software; they all appear to agree in one form or another. They would rather develop for the PC.

The problem: you can’t neglect a market as large as the console. Or can you?

Multiplatform is not easy to develop for. In many ways, developing for a console is comparatively similar to mechanic work on an old car with no new parts available. It’s difficult and the customer constantly demands that you evolve and innovate on top of stale hardware.

Continue reading