Tag Archives: id Software

Gallery: RAGE

Rage is one beautiful game. Its characters and environments are amazingly designed. Characters feel alive and respond dynamically. While it does have that now famous graphical glitch (fixed by updates for the most part) I’ve found absolutely zero bugs in the PC version so far. Not to say that there are none, but I haven’t noticed a single one.

Rage also runs extremely well on modest systems. I easily got about 55FPS from an AMD Phenom II X4 955, Nvidia 8800GT OC and 4GB of RAM. There are never any real FPS drops no matter what you’re doing.

I will be writing a review in the future. For now, check out this gallery.

[nggallery id=9]

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Quakecon 2011: John Carmack Keynote

Subjects touched on:
RAGE (the game of course).
– Multiplatform development, texturing and issues.
– The trials (and sacrifices) of development and the “light at the end of the tunnel”.
– Doom 3 source code release.
among others


Trailer: Rage “The Arsenal”


Industry: Does Console Development Stifle Innovation?

Electronic Arts, Dice, Xynga, id Software; they all appear to agree in one form or another. They would rather develop for the PC.

The problem: you can’t neglect a market as large as the console. Or can you?

Multiplatform is not easy to develop for. In many ways, developing for a console is comparatively similar to mechanic work on an old car with no new parts available. It’s difficult and the customer constantly demands that you evolve and innovate on top of stale hardware.

Continue reading


Industry: Does Console Development Stifle Innovation?

Electronic Arts, Dice, Xynga, id Software; they all appear to agree in one form or another. They would rather develop for the PC.

The problem: you can’t neglect a market as large as the console. Or can you?

Multiplatform is not easy to develop for. In many ways, developing for a console is comparatively similar to mechanic work on an old car with no new parts available. It’s difficult and the customer constantly demands that you evolve and innovate on top of stale hardware.

Continue reading


Industry: Does Console Development Stifle Innovation?

Electronic Arts, Dice, Xynga, id Software; they all appear to agree in one form or another. They would rather develop for the PC.

The problem: you can’t neglect a market as large as the console. Or can you?

Multiplatform is not easy to develop for. In many ways, developing for a console is comparatively similar to mechanic work on an old car with no new parts available. It’s difficult and the customer constantly demands that you evolve and innovate on top of stale hardware.

Continue reading


Industry: Does Console Development Stifle Innovation?

Electronic Arts, Dice, Xynga, id Software; they all appear to agree in one form or another. They would rather develop for the PC.

The problem: you can’t neglect a market as large as the console. Or can you?

Multiplatform is not easy to develop for. In many ways, developing for a console is comparatively similar to mechanic work on an old car with no new parts available. It’s difficult and the customer constantly demands that you evolve and innovate on top of stale hardware.

Continue reading