Tag Archives: mmo

Star Wars: The Old Republic Pre-Order Available, Pricing and Information

I was up with some folks in the Old Republic community very early this morning on ventrilo as they were speculating that TOR might open up pre-orders. They were right.

It appears that in less than an hour copies of the collectors edition were selling out on Origin. Find out how to get your copy at swtor.com/preorder. If copies are sold out on Origin or at distributors of your choice you will still have the option of buying from another distributor.

Available versions of the game are: standard, digital deluxe and the collector’s edition. There are limited quantities at this time. You will receive confirmation that your order has been received and if there are available copies you will receive a confirmation and then you will be charged.

Prices are as follows: Standard Edition ($59.99 + $5.00 Pre-Order Charge), Digital Deluxe ($79.99 + $5.00 Pre-Order Charge) and the Collectors Edition ($149.99 + $20 Pre-Order Charge).

This is the news that millions have been waiting for. It has been said for a while now that you will know when the train starts rolling along and the release date is ahead. I am pretty sure that this does in fact signal the departure of that very train. Can we expect release date information at Comic-Con this week? It’s quite possible.

Unfortunately live coverage of Comic-Con is limited but you can turn to G4TV for coverage. Comic-Con starts today and ends on Sunday the 24th.

If you want to buy locally check with your local retailers. Wal-Mart, Best Buy, GameStop, Target and others.

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The Old Republic: Dialogue API Desired

I am an active member of the Mos Eisley Radio community and spend a lot of time on ventrilo talking to MERC (guild) members and others in the community. Recently fans of Star Wars: The Old Republic have been voicing concern over their desire to communicate on a voice server (such as Ventrilo or Teamspeak) and that desire interfering with dialogue in TOR.

Currently there are features in other software which allows a volume change during voice conversations. For example in Windows’ sound settings under communications you can select “Reduce the volume of other sounds by” 80%, 50% or “mute all other sounds”.

As titles increase the amount of dialogue, especially in online gaming there will be an increased need for such a solution. Players are using voice servers to communicate more often than ever and text chat is becoming increasingly less common among gamers and is being replaced with built-in voice features in games.

What I propose is that Bioware considers releasing a limited API. It doesn’t have to be released to the public and could simply be released to Ventrilo, Teamspeak and Mumble for example. It would be beneficial to these companies as using the API and implementing this feature would really influence gamers to use their software.

Other MMOs have released APIs in the past. For example: World of Warcraft and Eve Online.

Most players that I have spoken to about this issue feel that they don’t want to have to change channels on their voice server each time they need a quiet moment. The easiest solution I can imagine right now is to setup a hot key to mute the voice server.

It would simply be much nicer for your friends’ conversations to be lowered by x% so that you can still “hear” them and won’t necessarily miss anything if you catch something that interests you in the conversation.

It’s something to think about.


The Old Republic: Dialogue API Desired

I am an active member of the Mos Eisley Radio community and spend a lot of time on ventrilo talking to MERC (guild) members and others in the community. Recently fans of Star Wars: The Old Republic have been voicing concern over their desire to communicate on a voice server (such as Ventrilo or Teamspeak) and that desire interfering with dialogue in TOR.

Currently there are features in other software which allows a volume change during voice conversations. For example in Windows’ sound settings under communications you can select “Reduce the volume of other sounds by” 80%, 50% or “mute all other sounds”.

As titles increase the amount of dialogue, especially in online gaming there will be an increased need for such a solution. Players are using voice servers to communicate more often than ever and text chat is becoming increasingly less common among gamers and is being replaced with built-in voice features in games.

What I propose is that Bioware considers releasing a limited API. It doesn’t have to be released to the public and could simply be released to Ventrilo, Teamspeak and Mumble for example. It would be beneficial to these companies as using the API and implementing this feature would really influence gamers to use their software.

Other MMOs have released APIs in the past. For example: World of Warcraft and Eve Online.

Most players that I have spoken to about this issue feel that they don’t want to have to change channels on their voice server each time they need a quiet moment. The easiest solution I can imagine right now is to setup a hot key to mute the voice server.

It would simply be much nicer for your friends’ conversations to be lowered by x% so that you can still “hear” them and won’t necessarily miss anything if you catch something that interests you in the conversation.

It’s something to think about.


The Old Republic: Dialogue API Desired

I am an active member of the Mos Eisley Radio community and spend a lot of time on ventrilo talking to MERC (guild) members and others in the community. Recently fans of Star Wars: The Old Republic have been voicing concern over their desire to communicate on a voice server (such as Ventrilo or Teamspeak) and that desire interfering with dialogue in TOR.

Currently there are features in other software which allows a volume change during voice conversations. For example in Windows’ sound settings under communications you can select “Reduce the volume of other sounds by” 80%, 50% or “mute all other sounds”.

As titles increase the amount of dialogue, especially in online gaming there will be an increased need for such a solution. Players are using voice servers to communicate more often than ever and text chat is becoming increasingly less common among gamers and is being replaced with built-in voice features in games.

What I propose is that Bioware considers releasing a limited API. It doesn’t have to be released to the public and could simply be released to Ventrilo, Teamspeak and Mumble for example. It would be beneficial to these companies as using the API and implementing this feature would really influence gamers to use their software.

Other MMOs have released APIs in the past. For example: World of Warcraft and Eve Online.

Most players that I have spoken to about this issue feel that they don’t want to have to change channels on their voice server each time they need a quiet moment. The easiest solution I can imagine right now is to setup a hot key to mute the voice server.

It would simply be much nicer for your friends’ conversations to be lowered by x% so that you can still “hear” them and won’t necessarily miss anything if you catch something that interests you in the conversation.

It’s something to think about.


The Old Republic: Dialogue API Desired

I am an active member of the Mos Eisley Radio community and spend a lot of time on ventrilo talking to MERC (guild) members and others in the community. Recently fans of Star Wars: The Old Republic have been voicing concern over their desire to communicate on a voice server (such as Ventrilo or Teamspeak) and that desire interfering with dialogue in TOR.

Currently there are features in other software which allows a volume change during voice conversations. For example in Windows’ sound settings under communications you can select “Reduce the volume of other sounds by” 80%, 50% or “mute all other sounds”.

As titles increase the amount of dialogue, especially in online gaming there will be an increased need for such a solution. Players are using voice servers to communicate more often than ever and text chat is becoming increasingly less common among gamers and is being replaced with built-in voice features in games.

What I propose is that Bioware considers releasing a limited API. It doesn’t have to be released to the public and could simply be released to Ventrilo, Teamspeak and Mumble for example. It would be beneficial to these companies as using the API and implementing this feature would really influence gamers to use their software.

Other MMOs have released APIs in the past. For example: World of Warcraft and Eve Online.

Most players that I have spoken to about this issue feel that they don’t want to have to change channels on their voice server each time they need a quiet moment. The easiest solution I can imagine right now is to setup a hot key to mute the voice server.

It would simply be much nicer for your friends’ conversations to be lowered by x% so that you can still “hear” them and won’t necessarily miss anything if you catch something that interests you in the conversation.

It’s something to think about.


Free to Play: Black Prophecy Episode 1 Trailer

This is the Episode 1: Inferno trailer for Black Prophecy, the twitch based free-to-play MMO.

If you haven’t given this game a try. You should. The in-space twitch based PVP is top notch. At least it was during closed beta. From what I understand a lot has been added.

You will need a pretty decent system to play it and it looks incredible at high resolution on max settings.


Planetside 2 Trailer Debuts: SOE Fans Nowhere To Be Found

I know there are some Planetside fans out there and no doubt some of them are looking forward to Planetside 2. In case you haven’t seen it here’s the Planetside 2 debut trailer.

I can’t imagine that Planetside 2 will draw in much of a player base . At least not one much larger than the original’s current fan base. Fans of SOE are few and far between. It’s become the punch line to a never ending joke that’s likely repeated at least several hundred times a day across the Internet on forums, chat rooms and other medium.

Gamers hate SOE and for good reason. SOE always promises a great product and then fails to deliver. It somehow manages to hold on to a small but loyal fan base and then proceeds to repeatedly shit on that fan base, altering or removing the aspects of a game that the loyal fan base stuck around for. SOE excels at it to such extent that the only logical conclusion is that it gets its jollies off pissing on gamers (and apparently doesn’t like making more money rather than less money).

Odds are that the first 6 months of Planetside 2 will be semi-eventful and within a year most of the player base will be gone and will again be talking about how SOE made twenty mind blowing mistakes.

SOE believes that Planteside 2 will “revolutionize the FPS genre“. As a friend pointed out there really is nothing being offered in the MMOFPS genre worth mentioning besides Planetside and Planetside 2. If having no competition in the genre is considered revolutionizing then Planetside will succeed, but not where it counts.

Links
Planetside 2: Lots of Details, Artwork and a Trailer for Upcoming Persistent MMOFPS