Tag Archives: mmorpg

Star Wars: The Old Republic – 13 Minute Esseles Flashpoint Walkthrough


Eve Online: ISK: Beautifully Designed Guide for EVErybody

No matter whether you are a beginner on a 14-day trial account or a veteran trader, maybe a fierce pirate, a determined miner, a pilot who has years of experience in mission running or a three-month-in noob – there is no pilot who has tried and done everything or knows all there is to know about EVE. Beginner or expert, this Guide – known as the Industrial-Sized Knowledgebase – is for you!

Expertly written by a number of specialists in their field, beautifully designed by the EON Magazine team, and officially endorsed by CCP, this guide covers just about everything you can do in EVE. If you need to know something, just look it up in this book. Of course you do not have to commit everything to memory; just open the ISK 3.0 Guide and you will find your answer.

What’s more it’s FREE! Read, Learn and Enjoy!

You can order the print edition here or download the PDF for free.


SD Comic-Con 2011: Tune In To G4TV Today for TOR Panel Coverage

Tune in to G4TV (link below) for coverage of the Star Wars: The Old Republic panel today at 3:00PM Pacific.

BioWare and LucasArts will present the Star Wars: The Old Republic panel at Comic-Con 2011. Gamers will hear from BioWare developers as they discuss development of a story-driven MMO, debut new gameplay footage, and perhaps spring a few surprises along the way.

Date: July 21, 2011
Time: 3:00PM PDT (6:00PM Eastern)
Link: Time Zone Converter

G4TV: http://www.g4tv.com/comiccon-2011/panels-and-live-blogs/StarWarsTheOldRepublicPanel/111/

For additional TOR coverage from Comic-Con keep an eye on SWTOR Twitter, #handiego on Twitter and Facebook. Also read the Comic-Con article on SWTOR.com.


Comic-Con 2011: Tune In To G4TV Today for TOR Panel Coverage

Tune in to G4TV (link below) for coverage of the Star Wars: The Old Republic panel today at 3:00PM Pacific.

BioWare and LucasArts will present the Star Wars: The Old Republic panel at Comic-Con 2011. Gamers will hear from BioWare developers as they discuss development of a story-driven MMO, debut new gameplay footage, and perhaps spring a few surprises along the way.

Date: July 21, 2011
Time: 3:00PM PDT (6:00PM Eastern)
Link: Time Zone Converter

G4TV: http://www.g4tv.com/comiccon-2011/panels-and-live-blogs/StarWarsTheOldRepublicPanel/111/

For additional TOR coverage from Comic-Con keep an eye on SWTOR Twitter, #handiego on Twitter and Facebook. Also read the Comic-Con article on SWTOR.com.


The Old Republic: Dialogue API Desired

I am an active member of the Mos Eisley Radio community and spend a lot of time on ventrilo talking to MERC (guild) members and others in the community. Recently fans of Star Wars: The Old Republic have been voicing concern over their desire to communicate on a voice server (such as Ventrilo or Teamspeak) and that desire interfering with dialogue in TOR.

Currently there are features in other software which allows a volume change during voice conversations. For example in Windows’ sound settings under communications you can select “Reduce the volume of other sounds by” 80%, 50% or “mute all other sounds”.

As titles increase the amount of dialogue, especially in online gaming there will be an increased need for such a solution. Players are using voice servers to communicate more often than ever and text chat is becoming increasingly less common among gamers and is being replaced with built-in voice features in games.

What I propose is that Bioware considers releasing a limited API. It doesn’t have to be released to the public and could simply be released to Ventrilo, Teamspeak and Mumble for example. It would be beneficial to these companies as using the API and implementing this feature would really influence gamers to use their software.

Other MMOs have released APIs in the past. For example: World of Warcraft and Eve Online.

Most players that I have spoken to about this issue feel that they don’t want to have to change channels on their voice server each time they need a quiet moment. The easiest solution I can imagine right now is to setup a hot key to mute the voice server.

It would simply be much nicer for your friends’ conversations to be lowered by x% so that you can still “hear” them and won’t necessarily miss anything if you catch something that interests you in the conversation.

It’s something to think about.


The Old Republic: Dialogue API Desired

I am an active member of the Mos Eisley Radio community and spend a lot of time on ventrilo talking to MERC (guild) members and others in the community. Recently fans of Star Wars: The Old Republic have been voicing concern over their desire to communicate on a voice server (such as Ventrilo or Teamspeak) and that desire interfering with dialogue in TOR.

Currently there are features in other software which allows a volume change during voice conversations. For example in Windows’ sound settings under communications you can select “Reduce the volume of other sounds by” 80%, 50% or “mute all other sounds”.

As titles increase the amount of dialogue, especially in online gaming there will be an increased need for such a solution. Players are using voice servers to communicate more often than ever and text chat is becoming increasingly less common among gamers and is being replaced with built-in voice features in games.

What I propose is that Bioware considers releasing a limited API. It doesn’t have to be released to the public and could simply be released to Ventrilo, Teamspeak and Mumble for example. It would be beneficial to these companies as using the API and implementing this feature would really influence gamers to use their software.

Other MMOs have released APIs in the past. For example: World of Warcraft and Eve Online.

Most players that I have spoken to about this issue feel that they don’t want to have to change channels on their voice server each time they need a quiet moment. The easiest solution I can imagine right now is to setup a hot key to mute the voice server.

It would simply be much nicer for your friends’ conversations to be lowered by x% so that you can still “hear” them and won’t necessarily miss anything if you catch something that interests you in the conversation.

It’s something to think about.


The Old Republic: Dialogue API Desired

I am an active member of the Mos Eisley Radio community and spend a lot of time on ventrilo talking to MERC (guild) members and others in the community. Recently fans of Star Wars: The Old Republic have been voicing concern over their desire to communicate on a voice server (such as Ventrilo or Teamspeak) and that desire interfering with dialogue in TOR.

Currently there are features in other software which allows a volume change during voice conversations. For example in Windows’ sound settings under communications you can select “Reduce the volume of other sounds by” 80%, 50% or “mute all other sounds”.

As titles increase the amount of dialogue, especially in online gaming there will be an increased need for such a solution. Players are using voice servers to communicate more often than ever and text chat is becoming increasingly less common among gamers and is being replaced with built-in voice features in games.

What I propose is that Bioware considers releasing a limited API. It doesn’t have to be released to the public and could simply be released to Ventrilo, Teamspeak and Mumble for example. It would be beneficial to these companies as using the API and implementing this feature would really influence gamers to use their software.

Other MMOs have released APIs in the past. For example: World of Warcraft and Eve Online.

Most players that I have spoken to about this issue feel that they don’t want to have to change channels on their voice server each time they need a quiet moment. The easiest solution I can imagine right now is to setup a hot key to mute the voice server.

It would simply be much nicer for your friends’ conversations to be lowered by x% so that you can still “hear” them and won’t necessarily miss anything if you catch something that interests you in the conversation.

It’s something to think about.