Tag Archives: PS3

E3 Live Steam Coverage

Monday June 6 watch youtube.com/e3 and www.youtube.com/ign for live coverage of E3. I’ll be dual-screening the event as much as possible and blogging all of the fine details too. So keep an eye on this site.

Thanks to Alan@MosEisleyRadio for the video.


IGN Live E3 Stream Coverage

Monday June 6 watch youtube.com/e3 and www.youtube.com/ign for live coverage of E3. I’ll be dual-screening the event as much as possible and blogging all the fine details. So keep one eye on this site.

Thanks to Alan@MosEisleyRadio for the video.


Pre-E3 2011: Rage Interview


Video: The First 20 Minutes of L.A. Noire HD (PS3)


VG247: New Prey 2 Screenshots

The original was a huge disappointment for me. I knew about it many many years before it ever released. As far back as 1995. When I played it, it was lackluster at best. I remember how I was excited about it when I saw the screenshots back in the 90s and then suddenly all news and information about it disappeared. Then just as suddenly news reappeared years later.

You could easily compare it to Duke Nukem Forever in terms of the original announcement and when the game actually released. There was less hype for it of course. Prey took about 10 years to release if I remember correctly. I’m sure it was abandoned at some point, but so was DNF.

Once I played it, I couldn’t force myself to spend more than a few hours in the game. I was obviously older then and not as easily entertained, but it just wasn’t worth the wait. Hopefully Prey 2 doesn’t have the same effect.

See the rest: http://www.vg247.com/2011/04/18/prey-2-screens-get-close-encountered-in-utah/

Prey 2


Operation Flashpoint: Red River – Co-Op Multiplayer Video


Industry: Does Console Development Stifle Innovation?

Electronic Arts, Dice, Xynga, id Software; they all appear to agree in one form or another. They would rather develop for the PC.

The problem: you can’t neglect a market as large as the console. Or can you?

Multiplatform is not easy to develop for. In many ways, developing for a console is comparatively similar to mechanic work on an old car with no new parts available. It’s difficult and the customer constantly demands that you evolve and innovate on top of stale hardware.

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